Inventory System
With this project I created an Inventory System. To me it was very important that it was an easy system to use for the developer. The inventory itself was kept quite bare bones in terms of looks, leaving a lot of space for later customization.
Engine
Unreal Engine 5.3
Wireframe
I designed this wireframe as a concept for an RPG Inventory System. It is structured in a way to provide a clear structure for the player so it is easy to view their stats, and manage their equipment. The design prioritizes an ease of use where the player can quickly understand their current state and make informed decisions without having to open additional windows.
DataTables
This project required a Data Structure, so it would be easy to add additional items later on by the developer. It adds a robust system that is easy to interact with and easy to understand, leaving little room for error.
How-To Document:
As part of the design process for this RPG Inventory System, I created a comprehensive “How-To” Document to ensure the ease of use of the implementation. This document was designed in a way so it was easy to follow and understand, giving examples and step-by-step instructions. That was done in written form and an optional video tutorial.